Adobe® Flash® CS5: Level 1
Course Specifications
Course number: 084389
Course length: 2.0 day(s)
Course Description
Course Objective: You will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe® Flash® CS5 application.

Target Student: This course is intended for designers and developers who are new to Flash. It covers the Adobe Rich Media Communication Using Flash Professional CS5 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam. Please refer to the CD-ROM that came with this course for a document that maps the Adobe Rich Media Communication Using Flash Professional CS5 objectives to the content in the Adobe® Flash® CS5 series.

Prerequisites: To gain the most from this class, students should be familiar with the Windows environment (XP for those using the guide and Vista for online users), be familiar with the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript™ and its role as a Flash programming language. 
Hardware Requirements
•	Intel® Pentium® 4, Intel Centrino®, Intel Xeon®, or Intel Core™ Duo (or compatible) processor 
•	1 GB of RAM (2 GB recommended) 
•	3.5 GB of available hard-disk space (additional free space required during installation) 
•	1024 x 768 resolution video card and monitor 
•	DVD-ROM drive 
•	Network cards and cabling for local network access 
•	Internet access (see your local network administrator) 
•	Keyboard and a mouse or other input device 
Software Requirements
Each computer requires the following software:
•	Adobe® Flash® CS5 Professional 
•	Adobe® Flash® CS5 Media Encoder 
•	Microsoft® Internet Explorer® 6.0 or later 
Course Objectives
Upon successful completion of this course, students will be able to: 
•	get started with Flash CS5. 
•	add shapes, colors, and lines with drawing and painting tools. 
•	create symbols and instances. 
•	identify and compare image types. 
•	manipulate objects. 
•	create and modify text and convert text to shapes. 
•	identify animation tools and features and create an animation. 
•	enter simple code in ActionScript and add a code snippet to Flash. 
Course Content
Lesson 1: Getting Started with Flash CS5

Topic 1A: Identify Components of the Flash CS5 Interface 
Topic 1B: Customize the Flash CS5 Interface 
Topic 1C: Introduce Rich Media Design Principles 

Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools

Topic 2A: Identify Flash Drawing and Painting Components 
Topic 2B: Apply and Customize Colors 
Topic 2C: Use Drawing and Painting Tools 
Topic 2D: Work with Interacting Objects 

Lesson 3: Creating Symbols and Instances

Topic 3A: Create Symbols 
Topic 3B: Create Symbol Instances 

Lesson 4: Identifying Image Types

Topic 4A: Identify Copyright and Citation Requirements 
Topic 4B: Compare Vector and Bitmap Images 
Topic 4C: Optimize Bitmap Images for Flash 

Lesson 5: Manipulating Objects

Topic 5A: Select Objects Using the Selection Tools 
Topic 5B: Transform Objects 
Topic 5C: Organize Objects with Layers 

Lesson 6: Working with Text

Topic 6A: Add Text to a Document 
Topic 6B: Create Text Fields 

Lesson 7: Using Animation Basics to Create Animations

Topic 7A: Create Animations with Frames and Keyframes 
Topic 7B: Create Tween Animations 
Lesson 8: Getting Started with ActionScript™

Topic 8A: An Introduction to ActionScript 
Topic 8B: Coding with Basic ActionScript 
Topic 8C: Use Code Snippets 
Appendix A: Adobe Flash CS5 New Features Mapping