{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}{\f1\fnil\fcharset2 Symbol;}} {\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20\par \b\fs32 Adobe\'ae Flash\'ae CS5: Level 1 (Macintosh)\par \b0\fs20\par \b\fs28 Course Specifications\par \b0\fs20\par \b\fs24 Course number:\b0\fs20 \fs24 084940\fs20\par \b\fs24 Course length : \b0 2.0 day(s)\par \par \b\fs28 Course Description\par \b0\fs20\par \b\fs24 Course Objective: \b0\fs20 You will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe\'ae Flash\'ae CS5 application.\par \par \b\fs24 Target Student:\b0\fs20 This course is intended for designers and developers who are new to Flash. It covers the Adobe Rich Media Communication sing Flash Professional CS5 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam. Please refer to the CD-ROM that came with this course for a document that maps the Adobe Rich Media Communication Using Flash Professional CS5 objectives to the content in the Adobe\'ae Flash\'ae CS5 series.\par \par \b\fs24 Prerequisites:\b0\fs20 To gain the most from this class, students should acquaint themselves with the Macintosh environment, the web and its terminologies and should have a basic frame of reference for graphic and design applications. Students should also have a desire to know the basic terminologies and components of ActionScript\'99 and its role as a Flash programming language.\par \par \b\fs28 Hardware Requirements\b0\fs20\par \par \pard{\pntext\f1\'B7\tab}{\*\pn\pnlvlblt\pnf1\pnindent0{\pntxtb\'B7}}\fi-90\li90 PowerPC\'ae G5 or Multicore Intel\'ae processor\par {\pntext\f1\'B7\tab} 1 GB of RAM (2 GB recommended)\par {\pntext\f1\'B7\tab} 4 GB of available hard-disk space (additional free space required during installation)\par {\pntext\f1\'B7\tab} 1024 x 768 display (1280 x 800 recommended) with 16-bit video card and monitor\par {\pntext\f1\'B7\tab} DVD-ROM drive\par {\pntext\f1\'B7\tab} Network cards and cabling for local network access\par {\pntext\f1\'B7\tab} Internet access (see your local network administrator)\par {\pntext\f1\'B7\tab} Keyboard and a mouse or other input device\par \pard\par \b\fs28 Software Requirements\b0\fs20\par \par Each computer requires the following software:\par \par \pard{\pntext\f1\'B7\tab}{\*\pn\pnlvlblt\pnf1\pnindent0{\pntxtb\'B7}} Adobe\'ae Flash\'ae CS5 Professional\par {\pntext\f1\'B7\tab} Adobe\'ae Flash\'ae CS5 Media Encoder\par {\pntext\f1\'B7\tab} Safari\par \pard\par \b\fs28 Course Objectives\par \b0\fs20\par Upon successful completion of this course, students will be able to:\par \par \pard{\pntext\f1\'B7\tab}{\*\pn\pnlvlblt\pnf1\pnindent0{\pntxtb\'B7}}\fi-180\li180 get started with Flash CS5.\par {\pntext\f1\'B7\tab} add shapes, colors, and lines with drawing and painting tools.\par {\pntext\f1\'B7\tab} create symbols and instances.\par {\pntext\f1\'B7\tab} identify and compare image types.\par {\pntext\f1\'B7\tab} manipulate objects.\par {\pntext\f1\'B7\tab} create and modify text and convert text to shapes.\par {\pntext\f1\'B7\tab} identify animation tools and features and create an animation.\par {\pntext\f1\'B7\tab} enter simple code in ActionScript and add a code snippet to Flash.\par \pard\par \b\fs28 Course Content\b0\fs20\par \par \b\fs24 Lesson 1: Getting Started with Flash CS5\b0\fs20\par \par \b Topic 1A: \b0 Identify Components of the Flash CS5 Interface\b \par Topic 1B: \b0 Customize the Flash CS5 Interface \b\par Topic 1C: \b0 Introduce Rich Media Design Principles \b\par \b0\par \b\fs24 Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools\par \b0\fs20\par \b Topic 2A: \b0 Identify Flash Drawing and Painting Components \b\par Topic 2B: \b0 Apply and Customize Colors \b\par Topic 2C: \b0 Use Drawing and Painting Tools \b\par Topic 2D: \b0 Work with Interacting Objects \b\par \b0\par \b\fs24 Lesson 3: Creating Symbols and Instances\b0\fs20\par \par \b Topic 3A: \b0 Create Symbols \b\par Topic 3B: \b0 Create Symbol Instances \b\par \b0\par \b\fs24 Lesson 4: Identifying Image Types\b0\fs20\par \par \b Topic 4A: \b0 Identify Copyright and Citation Requirements \par \b Topic 4B: \b0 Compare Vector and Bitmap Images \b\par Topic 4C: \b0 Optimize Bitmap Images for Flash \par \par \b\fs24 Lesson 5: Manipulating Objects\par \b0\fs20\par \b Topic 5A: \b0 Select Objects Using the Selection Tools \b\par Topic 5B: \b0 Transform Objects \b\par Topic 5C: \b0 Organize Objects with Layers \b\par \b0\par \b\fs24 Lesson 6: Working with Text\b0\fs20\par \par \b Topic 6A:\b0 Add Text to a Document \b\par Topic 6B: \b0 Create Text Fields \par \par \b\fs24 Lesson 7: Using Animation Basics to Create Animations\b0\fs20\par \par \b Topic 7A: \b0 Create Animations with Frames and Keyframes \b\par Topic 7B: \b0 Create Tween Animations \b\par \par \fs24 Lesson 8: Getting Started with ActionScript\'99\b0\fs20\par \par \b Topic 8A:\b0 An Introduction to ActionScript \b\par Topic 8B: \b0 Coding with Basic ActionScript \b\par Topic 8C:\b0 Use Code Snippets \par \b\par \fs24 Appendix A: Adobe Flash CS5 New Features Mapping\b0\fs20\par }