Adobe® Flash® CS5: Level 1 (Macintosh)

Course Specifications

Course number: 084940
Course length   : 2.0 day(s)

Course Description

Course Objective: You will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe® Flash® CS5 application.

Target Student: This course is intended for designers and developers who are new to Flash. It covers the Adobe Rich Media Communication sing Flash Professional CS5 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam. Please refer to the CD-ROM that came with this course for a document that maps the Adobe Rich Media Communication Using Flash Professional CS5 objectives to the content in the Adobe® Flash® CS5 series.

Prerequisites: To gain the most from this class, students should acquaint themselves with the Macintosh environment, the web and its terminologies and should have a basic frame of reference for graphic and design applications. Students should also have a desire to know the basic terminologies and components of ActionScript™ and its role as a Flash programming language.

Hardware Requirements

•	    PowerPC® G5 or Multicore Intel® processor
•	    1 GB of RAM (2 GB recommended)
•	    4 GB of available hard-disk space (additional free space required during installation)
•	    1024 x 768 display (1280 x 800 recommended) with 16-bit video card and monitor
•	    DVD-ROM drive
•	    Network cards and cabling for local network access
•	    Internet access (see your local network administrator)
•	    Keyboard and a mouse or other input device

Software Requirements

Each computer requires the following software:

•	    Adobe® Flash® CS5 Professional
•	    Adobe® Flash® CS5 Media Encoder
•	    Safari

Course Objectives

Upon successful completion of this course, students will be able to:

•	   get started with Flash CS5.
•	   add shapes, colors, and lines with drawing and painting tools.
•	   create symbols and instances.
•	   identify and compare image types.
•	   manipulate objects.
•	   create and modify text and convert text to shapes.
•	   identify animation tools and features and create an animation.
•	   enter simple code in ActionScript and add a code snippet to Flash.

Course Content

Lesson 1: Getting Started with Flash CS5

    Topic 1A: Identify Components of the Flash CS5 Interface 
    Topic 1B: Customize the Flash CS5 Interface 
    Topic 1C: Introduce Rich Media Design Principles 

Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools

    Topic 2A: Identify Flash Drawing and Painting Components 
    Topic 2B: Apply and Customize Colors 
    Topic 2C: Use Drawing and Painting Tools 
    Topic 2D: Work with Interacting Objects 

Lesson 3: Creating Symbols and Instances

    Topic 3A: Create Symbols 
    Topic 3B: Create Symbol Instances 

Lesson 4: Identifying Image Types

    Topic 4A: Identify Copyright and Citation Requirements 
    Topic 4B: Compare Vector and Bitmap Images 
    Topic 4C: Optimize Bitmap Images for Flash 

Lesson 5: Manipulating Objects

    Topic 5A: Select Objects Using the Selection Tools 
    Topic 5B: Transform Objects 
    Topic 5C: Organize Objects with Layers 

Lesson 6: Working with Text

    Topic 6A: Add Text to a Document 
    Topic 6B: Create Text Fields 

Lesson 7: Using Animation Basics to Create Animations

    Topic 7A: Create Animations with Frames and Keyframes 
    Topic 7B: Create Tween Animations 

Lesson 8: Getting Started with ActionScript™

    Topic 8A: An Introduction to ActionScript 
    Topic 8B: Coding with Basic ActionScript 
    Topic 8C: Use Code Snippets 

Appendix A: Adobe Flash CS5 New Features Mapping