Adobe® Flash® CC: Part 1

Course Specifications

Course Number:

092043

Course Length:

1 day

Course Description

Overview:

The tools available in Adobe® Flash® CC can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

You can also use this course to help prepare for the Rich Media Communication with Adobe Flash exam.

Course Objectives:

In this course, you will be introduced to the Adobe Flash CC application and interface and develop an animated website.

You will:

Target Student:

The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CC: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CC objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Prerequisites:

To ensure your success in this course, you should be familiar with the Windows® environment, have a strong sense of the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript® and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows® 8.

Course-specific Technical Requirements

Hardware

For this course, you will need one computer for each student and one for the instructor. Each computer will need the following minimum hardware configurations:

Software

Course Content

Lesson 1: Getting Started with Flash CC

Topic A: Identify Components of the Flash CC Interface

Topic B: Identify Elements of a Flash Project

Topic C: Customize the Flash CC Interface

Lesson 2: Planning a Flash Project

Topic A: Establish Project Requirements and Documentation

Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash

Topic A: Start a New Project

Topic B: Draw Basic Shapes

Topic C: Draw Advanced Shapes

Topic D: Add Static Text

Lesson 4: Organizing the Project

Topic A: Organize the Library

Topic B: Create Visual Depth Using Layers

Topic C: Use Symbols to Organize for Reuse

Lesson 5: Importing Assets into Flash

Topic A: Import Copyrighted Material

Topic B: Import Bitmap and Vector Images

Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation

Topic A: Create Frame-by-Frame Animation

Topic B: Create Tweens and Embedded Animation

Topic C: Create Motion Tween Animations

Topic D: Animate a Mask

Topic E: Create a Button Rollover

Topic F: Work with Motion Paths

Lesson 7: Adding Basic ActionScript

Topic A: Apply ActionScript to Control Animation

Topic B: Add Button Actions

Appendix A: Adobe Flash CC Tools

Appendix B: Interactive Media Using Adobe Flash Professional CC Certification Exam Objectives