092041
1 day
The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Adobe® Flash® CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.
The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CS6: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.
To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows 7.
For this course, you will need one computer for each student and one for the instructor. Each computer will need the following minimum hardware configurations:
Additionally, the instructor will require a projection system to display the instructor's computer screen.
Each student and instructor computer require the following:
The instructor computer (but not student computers) will require Microsoft® PowerPoint® to present the course slides.
Topic A: Identify Components of the Flash CS6 Interface
Topic B: Identify Elements of a Flash Project
Topic C: Customize the Flash CS6 Interface
Topic A: Establish Project Requirements and Documentation
Topic B: Implement Best Practices in Rich Media Design
Topic A: Start a New Project
Topic B: Draw Basic Shapes
Topic C: Draw Advanced Shapes
Topic D: Add Static Text
Topic A: Use Folders to Organize the Library
Topic B: Use Symbols to Organize for Reuse
Topic C: Use Layers to Create Visual Depth
Topic A: Use Copyrighted Material
Topic B: Import Bitmap and Vector Images
Topic C: Optimize Bitmap Images for Flash
Topic A: Create Frame-by-Frame Animation
Topic B: Create Tweens and Embedded Animation
Topic C: Create Motion Tween Animations
Topic D: Animate a Mask
Topic E: Create a Button Rollover
Topic F: Working with Motion Paths
Topic A: Use ActionScript to Control Animation
Topic B: Add Button Actions